Monday, November 05, 2007

The Ambiguously Gay Duo

Although I am unable to show any images at this point, I just wanted to let anyone out there who may like what I do that I recently did some work on Saturday Night Live's Ambiguously Gay Duo. I was contacted by the production company to work on the premiere episode of season 33. The ABG episode is episode 11. If I get a chance to post the images, I'll update this post.

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Saturday, October 27, 2007

Isabella meets Anne Geddes!

Isabella met Anne Geddes today (Oct. 27th) at Barnes and Noble. In case you're not aware, Anne Geddes is a professional photographer famous for photographing babies in adorable (my wife's word :)) costumes. Hey, maybe Bella has a career in modeling ;o)!


My daughter meets Anne Geddes






Wednesday, May 16, 2007

visual development example

A good and bad environment. I tried to get the best of both worlds in one image.... whatever!!!!!!

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Baby update

We're having a girl, and she is due around June 13th. Here's my baby shower invitation that I drew up, and a newer pic of my little girl.



Fist A Cuffs

Go to Sam Hiti's battle royale blog FistACuffs and be part of the action by casting your vote. The FACA 3 rounds will commence on Monday the 28th, and yours truly has entered the fray!

By order of the arena coordinator fight managers been instructed to not reveal their fighters. So in the spirit of the game go and vote for your favorite and let a true champion emerge. My fighter will rise from the blood or need some serious consoling from Mommy, either way, the decision is up to you!

At tournaments end, my fighter will be unveiled! Will it be a gala ceremony or a rotten vegetable toss???

RETURN HERE TO FIND OUT!

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Thursday, December 21, 2006

1 year anniversary

Actually I'm a bit off, the 6th marked the 1 year birthday for this blog, but I have a good reason for being forgetful....

I'm gonna be a Papa!!!!!!



My wife Deana and I don't know the sex yet, but whatever this little bundle's gonna be, it already knows how to take good pics.... look at it waving!!!! We're looking at a mid June date and I can't wait....

Tuesday, November 21, 2006

Tutorial finalized and now easier to read...

I know, I know.... it's been awhile... Fortunately, it's because I've been pretty busy with work. However, I have finally found time to update my site. This update is for my tutorial. (the one that can be found here on my blog in pieces and all it's incredibly hard to read goodness) Now with the power of Dreamweaver, I think I made it much clearer than it was. (hopefully) so if you are interested, scurry your curious clicker fingers on over to

setup and painting techniques for digital painting tutorial

and let me know what you think. Is it helpful, is it clear enough to understand. And if you'd like... send me some examples of work you did using my lesson as a guide, etc.... I'd be happy to post a section for such work.... what the hell, it would be cool to see if my ramblings were able to help anyone out there..

thanks

Bob MacNeil

Wednesday, September 06, 2006

let's make an illustrated book FINAL




this is an animated GIF (not sure if it will work though...) so check my site because I uploaded it there also.....

Let's make an illustrated book PART 4

DETAILING
STEP 6: Refining and Clarifying
This is the stage that most people consume themselves with. When in truth, this stage doesn't have to be as labor intensive as some may think. Sure it can be, depending on the proposed forum your art is intended for, but typically it doesn't have to be. If you logically approached your art in the previous stages and completed them with some bit of intelligent thinking, you may already almost have a finished painting. Details are, and should only really be the final touches to an already understandable piece of artwork. They are, to sound lame, the icing on the cake. They aren't the layers of dough that make up the brunt of the cake, but they are the sweet indulgence we all fall victim to. This is why, most amateurs dwell way too long on this stage. One thing to realize is, all the detailing in the world will not rescue a painting with bad foundations. With that said, details can also be added to an image with their own layers. (background detail = bgdetail, foreground detail = fgdetail and character detail layers) (see figs. 11, 12 and 13) By doing it this way and not painting directly on your blocked in color layers, you can try to maintain the spontaneity you have already established. A layer allows you infinite levels of refinement, the only thing that obstructs that fact is practicality and if your a professional... budget. Aside from that you could experiment all day, however, I don't recommend doing this. I suggest you handle your digital document as if it were a traditional canvas or illustration board, commit yourself to not falling into the bell and whistle trappings of digital creation.

For a final stage, I like to add a color adjustment layer to marry the whole layout together. This is not a necessary step, if you consider your paint choices at this stage should be pretty consistent, but it is there if needed. In this example I needed it, so there it is. (see fig. 14)

With that in mind, this point brings us to yet another theory. It's one that focuses on digital painting.

Treat digital paint like it's real paint. In real paint, changes or manipulations are difficult to facilitate. In digital, they're not. This means you have to be very cognitive of following rules and guidelines. The best way to do just that is simply treat digital as if it were traditional. For example, when painting use a texture brush (why not, they're readily available in Photoshop) however, apply a brushstroke and stick with it. Apply the brushstroke as if you were holding a paintbrush, even though you're using a mouse or tablet. Commit yourself to the illusion that your monitor is a canvas. If you make a mistake on a canvas you paint over it to correct it, you don't have an erase tool in real world conditions. Use a limited amount of paintbrushes. Stay away from filters, etc, etc, etc. Now, you may ask yourself, "Why should I paint digitally then?" And my answer is, digital allows you to experiment with ideas or outlets you may never have considered. It's relatively fast, and you have little (if any) cleanup. Do not eliminate what digital offers, that's not what I mean. However, do not abuse it either. It's a tool, and should be used for its advantages, but do not let the tool dictate your actions. By working with this mindset, you will find that your work (even though created digitally) will still evoke a traditional feel. Of course you will not have a tangible object, such as a painted canvas, as you would if you worked traditionally. Yet, your work will not look artificial and overworked (as it easily could when working digitally) Strive to keep the two, traditional and digital, indistinguishable. If you do this, you avenues for work will not be limited.

fig. 11


fig. 12


fig. 13


fig. 14


Line Grabbing

STEP 7: Using the quality of the Final Clean Line drawing, in a channel selection, to tighten and clarify paint details and edges.

Below I attached a step by step image sequence to visually explain this process. I will also explain it here for those interested.

Step 1: Add a new channel to your painting document. (see fig. 15)
Step 2: With the newly added channel selected, access the pulldown menu from the "image" section at top of interface, and select the option "apply image". (see fig. 16)
Step 3: A second window appears, titled "apply image". Select the layer pulldown option (now select the layer you designated for your final line drawing, in this example I titled it "line-multiplied") (see fig. 17)
Step 4: Select the blending pulldown option (which by default is set to multiply) and change it to "normal". (see fig. 18)
Step 5: Select the channel pulldown option (which by default is currently set to the channel your working with, in this example it's titled line selection) and change it to "RGB".
(note: at this stage (if you have followed the steps correctly) your final line drawing should appear as it does in the example) (see fig. 19)
Step 6: Select "invert" to change your final line drawing to appear in negative. (see fig. 20)
Step 7: Access the pulldown menu from the "select" section at top of interface, and select the option "load selection". (see fig. 21)
Step 8: A second window appears, titled "load selection". Select the channel you just created from the channel pulldown. In this example I titled it " line selection", and click ok. (see fig. 22)
Step 9: If you have followed these steps correctly, you should have a loaded selection that is generated from your final clean line drawing. In a channel mask, white represents the areas that are selectable and black represents the areas of the channel that aren't. If you have a channel with grays in it, those areas are selectable based on the percentage of white they contain. (i.e. 50% gray will allow you to paint through that area of selection with a 50% amount of opacity strength) (see fig. 23)

By doing this you have made a channel that allows you to use your final line art as a mask when drawing or applying paint. So now you line drawing can be used to input clean and decisive lines into your drawing that allows your detailing stage an extra amount of confidence.

fig. 15

fig. 16

fig. 17

fig. 18

fig. 19

fig. 20

fig. 21

fig. 22

fig. 23

Friday, August 25, 2006

IF: Run






Monday, August 14, 2006

BIG, BIG site update

After sitting on this imagery for quite some time, I finally got permission to post it. Visit my site via the logo link to see what I've been up to. The update includes images from Gnomads, Ultima X, and Meez. Plus more of my work aired on the newest episode of The Venture Brothers (Victor.Echo.November) so you can entertain your sockets with that as well. (example images seen below...)










Wednesday, August 09, 2006

Rose and Isabel

This is a pin-up I did for Ted Mathot creator of the Rose and Isabel comic. Check out his R&I blog link! Thanks Ted, for a great book!





Tuesday, August 08, 2006

The Venture Brothers (20 Years to Midnight)

digital background paintings for the second season, pt 2 of 3
for more examples check out my site (link to the right, taminglight.com)





Thursday, August 03, 2006

Lines and Colors

Charley Parker of Lines and Colors, informed me today that he posted a write up of my site. He may be getting tired of hearing it from me, but thanks Charley for all your support!




Friday, July 28, 2006

Design Inspiration

I recently did an interview for Jeff Andrews over at Design Inspiration. It's a blog designed to help introduce illustrators and designers to other creative professionals. Drop by to check out a pic of me and my dog! Thanks Jeff for the interview!


Wednesday, July 26, 2006

I'm on Drawn!

Thanks to Charley Parker of Lines and Colors, my site has been posted on Drawn!. I sincerely appreciate the link from John Martz and company, and I am very grateful to Charley for mentioning my work. Head over to both Lines and Colors, and Drawn! for a whole lot of inspirational art..... and me!!!! Thanks a bunch guys!


Wednesday, July 19, 2006

Sugar Frosted Goodness

I have just accepted an invitation to join the collective of artists that is Sugar Frosted Goodness. Visit the link on the right, to see the other participating artists.

Tuesday, July 11, 2006

The Venture Brothers (Assassinanny 911)

digital background paintings for the second season, pt 1 of 3
for more examples check out my site (link to the right, taminglight.com)

for some storyboards from this episode make sure you check Rick Lacy's blog